Hey! I'm 17, and do traditional and digital art as a hobby. Most of the stuff I share are original works and characters, but there may occasionally be fan art.
Asked by Anonymous
First of all, thank you so much!
Diversity can come in many forms: it can be achieved through a change in purposes/messages portrayed across different piece of work, different visual/subjective movement (including lack thereof), a change in color scheme, a change in color palette size across pieces, etc! Diversity is most fun to practice when you have found yourself pretty decent at maintaining a style first, but never stop experimenting!
This is Atraterra, translated to Ink Earth, the world our characters will be exploring in Vehemoth Rising. The map includes everything that will be seen in the comic, including the 13 kingdoms and governments.
By far the youngest kingdom, it seceded from Aeterna officially in 1980. It spent a few years in anarchy, but now has a rather harsh ruler. The air is cold from the arctic winds that blow from the north, but the land is fertile enough to maintain life. The buildings are small, and made of dark stone and wood to hold in heat. Many of Acernia’s people are forced into labor for their ruler, where they prepare things for and take care of an army that only seems to be growing. What for, many seem to know but cannot say.
Aeterna’s land is fertile, clean, safe, and idyllic. They are surrounded by dense forest, which has spread down from the forest above it, and on the other side by a bay. This has kept away many possible intruders, and kept their own selves perfectly happy within the walls. The people of Aeterna are very open to the idea of the individual. You are who you say you are, in a sense. It is a truly free land where anyone can become anybody if they truly wish to. Until Acernia split from their borders, at least. Long story short, a man rose up and convinced a part of their people that this land was too open, too free. There was no person regulating anything of value. He meant to change that, and took that group through the forest, to the other side of the bay, and began a new society. It hit the kingdom very hard. They struggled and continue to struggle regaining from the sheer economic shock of losing so many people at once. Their workforce plummeted by half, which meant less food, empty homes (or whole towns), and panic. The settling of the issues are credited to the king and queen of Aeterna, for their calm head but hopeful mindset.
The people’s ancestors have always resided in the land of Aeterna, and are thus of a relatively unique race amongst the people of Atraterra, with naturally tanned skin and bright eyes. No accounts tell anything about where they descended from before the purge, or how they came across their home.
Arkhage has no land, as some like to say, because the Arkans instead live on the sea. Their adventurous spirit has no match to any throughout our map. It includes a multitude of islands that have been explored and inhabited by its people. They islands are in the shape of a perfect circle, oddly enough. Legend has it that a giant comet came down from the hands of the Sun god, Mulciber, and destroyed the land, creating a massive crater and leaving the barriers untouched. Some believe it, some think that it’s outrageous, but no one can deny the oddity.
The Auskultans are a very religious people, heavily set in their ways dictated by ancient texts and beliefs. They all live to better and maintain the state of their illustrious capital, which contains temples and churches dedicated to various gods where anyone may worship and study. They’re a people that value knowledge, insight, dedication, and learning over much else. This is also the center for a large pilgrimage of sun worshippers, because they come to where the comet impacted with Atraterra.
The Ka’id are strong, independent, fiercely free, but hospitable and welcoming. Their land is a sweeping desert that blankets nearly a fourth of the land, but that is their home and they would have it no other way. It’s located in the middle of all of the kingdoms, and is very accessible, so their capital, Ghara, has become a crossroads of sorts. It’s a city of merchants and entertainment, trading and politics. Anything you could possibly need, you’ll find there; both the good and the bad.
Many years ago, some of the people of the rainforest decided to leave their land and start anew. They travelled up the mountains, as far as they could go, until they found a massive cliff. They thought, if they could only reach the top, they would finally be free. So, they climbed. They met resistance at the top, and lost some members, but they continued on where they finally found peace and built their city. Here, the first generation met with one of the most powerful gods, Fönn, who took favor of them for their fearless attitude and their courage in the cold with him. They soon began to worship him, and in thanks, he bestowed their leader with his own powers. This woman would birth a thriving civilization in a nearly uninhabitable land. They grew into an idolizing people: nearly worshipping their royal family instead of their god.
Colossus is a land of gold and riches. They are located at the base of a mountain chain, in a dip of land that forms a swamp. The mineral deposits are heavy and worth mining, so that is what their people of grown accustomed to. As they mine the gold, they have carved a splendid city into the side of a mountain. The columns are sometimes bigger and more lavish than the homes, which has granted the kingdom its name. The king of this land finds only one thing more desirable than the gold: himself.
Deep in the massive rainforest that covers the bottom of the map, is Kanoki. It’s a land of tradition, celebration, and ritual. They found their capital on the meeting of two massive rivers, which they use for trading within their own kingdom and getting their materials to Bartridge. Kanoki has the only supply of a specific color of violet in the world. It’s a highly desired color, worn by the richest people and royalty. This is where most of Kanoki’s wealth comes from. They people are humble, though. They do not boast too much, because they know the one thing that could always end their kingdom for good: the rainforest.
The Salamandarians are a proud race who live amongst the mountains and the swamp. They are happy in their solitude, and love to find what strange things they can dig up. They use their minerals not to sell, but to craft and forge into new and wondrous things that they’ll never be able to find in the depths of the earth. After a war with the bandits, the number of their race was greatly diminished, and they lost Midees to them. The survivors fled to their brothers in the mountains, where they found refuge for only a short time. Now, the bandit army is back at their doorstep, wanting more.
This land is unowned by any government or royal family. It is a free land, with many communities within. The largest is the human race of Druids, that live in honor of the forest and of their God, Rophora. They listen to the trees as if they can speak, and watch them grow. Many people leave kingdoms in search of a life they feel purpose in living, and many find refuge in the Druids’ kindness and duty. Aside from the druids live the elves, who are a very secretive and hidden race. These are the only humanoids in Atraterra that are known to be able to hear the trees’ language. They were the original beings to practice druidism, and do not know how their secrets have leaked to the humans. But the druids know how, because their books speak of a single dryad that taught the first generation their ways.
They last large community found in the forest is the overwhelming presence of bandits. They flood down from the mountains and travel west to Acernia, leaving destruction in their paths, and camps where the next group can stay. There are some renegade druids who choose to leave their pacifism behind them and take to forcing these bandits out, but the sheer number difference stops them from being able to do too much.
In the center of Mirrodan is a very large collection of dark-leaved trees that seem to form one massive whole, which is said to be the home of the terra goddess herself, Rophora. It’s said that if you see that collection of trees and your intentions are bad, than you’ll be trapped in a labyrinth until you fall to the ground from exhaustion. From there, Rophora will suck you into the ground where you can fertilize the soil and finally be of some use to the land.
The oldest kingdom, and the most set in their ways. The kingdom consists of three massive hills, where in old times, three brothers sat up their separate homes. Each brother was a master of a different style of fighting, which they passed onto their children. Each morning, the brothers would travel to their castle in the center of the hills, where they would run their kingdom in peace. But the last brother died, before he could pass the leadership onto another. He only said that they should learn what his brothers learned: who was best. So, the three hills set up a competition, to see who would be able to come out on top a victor, the best of the three fighting styles. But no one was able to win without fault. Someone was always unhappy with the results. So more rules were made, a massive, unending point system, and then, 1000 years later, the people were so set in their ways of growing up to fight, that they knew nothing else. To this day, their young people meet in the center where some become legends and others meet their doom.
The smallest kingdom, but to some the most desirable. These humble people live among bright colors and flowing fabrics, the gentle breeze and the swaying palm trees, and provide their hospitality to the rich of Atraterra. They’ve created a massive tourism industry, where many can go to unwind and sit on a beach, or in a bed. But the artisans of this island suffer, because their government has become corrupt. The money from the tourism no longer comes back to them, but instead stays within the businesses.
Zerkit is a massive kingdom, but the royalty has stopped running the show after their king was murdered 27 years ago. Now, it’s run by the prime minister, who refuses to give up power to the now of-age king. She is concentrated on the revenues of wars, and concerns herself heavily on the affairs of other kingdoms. As she says, the winning side is the richest side, and Zerkit always wins. Zerkit is, afterall, the most technologically advanced by far. They have electric running to every house where light bulbs shine bright instead of fires. Cars are a dream for the near future as inventors run rampant through the stages of advancement. This is all due to the strange vision that a young man had while exploring the caves that web beneath the surface. The god of storms, Procellas, showed him a city where his power could be harnessed to better the advancement of humans. This man later became the king, and his family led Zerkit into prosperity for the next 200 years.
I’m currently working on a webcomic with a couple of awesome artists and writers so FOLLOW THAT BLOG. ^^^^^